WSAD for movment. "E" for all interactions.

You are a B.E.A.S.T. operative with code number 036. After a terrifying incident, you became "Hollow". A person who is able to track any paranormal activities. You have no memories of the past, and even half of your own body was replaced with prosthetics. From now on, your one and only goal is to protect humanity from itself. However, you had a choice as well. You are the (enforcer, and only you could decide if your targets should be rehabilitated or give their souls for the common good.

This project is a part of my narrative design portfolio. I used a classic quest structure. At first, the player receives an introduction to the world, the characters, and what choice they should make. Then, there is a choice. After it, the game splits into 2 paths. And in the end, both paths meet again, and offer the last branching options. There are 2 different characters, each with their own ideology, personality, and backstory. Two unique routes. And ~5 different endings, depending on the player's choices.

All used assets are from "RPG Maker MZ". 

Used plugins: Tosha_Footsteps from ToshaAngel, and a few custom ones.

 Engine used: RPG maker MZ

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